Kingdoms of Amalur Kingdoms of Amalur Box Art
Afterwards finally seeing cult classic adventure Kingdoms of Amalur go far on Xbox One in a remastered – or Re-Reckoned fashion should we say – back in 2020 much to the praise of long-time fans, it seems the RPG adventure has decided to give the fans more than of what they have come to love with an all-new expansion in the form of Fatesworn – but is this DLC worth those extra hours or should you moving ridge refusal to 1 more than jaunt into the world of Amalur?
This all-exciting new risk takes identify correct after the events of the master game (significant you lot must first finish that of course) in which Gadflows plans have been brought to a halt. The Fatesworn tale brings about a strong 5-six 60 minutes storyline that ends with the God of Chaos and begins with a simple letter, which will come across players sent afterward a new threat known every bit the Preordained. Their goal is to create a pathway for devastation for a man known every bit Telogrus, the self-considered God of Chaos, and with the Tapestry of Fate in their sights, information technology'due south upwards to you to caput out once more and save the day.
Throughout this DLC players can detect a total of 30+ main quests, side quests, and faction quests spread beyond the aforementioned snowy peaked region of Mithros. Whilst I very much enjoyed the storyline of the base game, it has to be said that the quests are certainly much more than interesting this time around. That's not to say the base game was poor, just there is definitely the sense that intendance and consideration have been put into the storytelling with this DLC rather than simply a rushed-out product to capitalize on the resurrection of a fan favorite and aging RPG adventure.
Equally for the new quests, a few included are made upward of fetch quests, just these are non the majority and for the most function, the quests are filled with quality content, not to mention the fairly hefty challenge posed by the God of Chaos, making the occasional fetch quest space things out earlier the next challenge.
As well the new story, the Fatesworn DLC also brings with it Chaos Dungeons which are accessed after some progress is fabricated and these bring with them anarchy enemies that are substantially new versions of old enemy types that we've seen before. The trick hither is the addition of the new chaos armor that they come packing, as to defeat them you'll need to delete information technology which cannot exist done unless y'all're packing the serious heat of the all-new chaos weapons – by far the best weapons in the entire game. It may sound like a lot of anarchy to understand, but it's a pretty simple and effective addition in play, and once yous've mastered a few chaos portals and unlocked a mode to create your own anarchy weapons, it's all plain sailing from there.
It's also worth noting that the new chaos armor also affects players in a new way and much like the weapons, this armor is by far the all-time armor you'll find within the game, but it's not just packing stronger stats but also some fresh new abilities. I won't spoil them all here but they are certainly a welcome addition if you desire something a little different from other things seen in the main game, with ane item i capable of spawning enemies.
To assist with keeping things interesting and to requite a progressive feel to the new challenges faced within the DLC, the level cap has too been increased past 10 levels for a new full level cap of 50, and that comes bearing an exciting new skill tree for players to dive into besides. For me, a raised level cap is always a welcome add-on, but for many, this will feel like an ballsy grind, although mastering each of the main quests and finishing off the DLC to completion should run across yous achieve the cap by the finish.
The concluding addition found within this new content is some new music, although it doesn't differ massively from that found within the primary game already, the fact it's been given some attending is withal something worth praising of course and it fits in well with the action on screen for the most role.
Conclusion
Overall, if you lot're someone who has only found their way to the underrated world of Kingdoms of Amalur with this remastered package, then the Fatesworn DLC will be a dainty way to seal off the adventure and is well worth a look, although possibly consider a sale given the price indicate. If yous're simply wanting to render after having already enjoyed everything on offering, so this isn't a bad adventure by any means and with a nicely rounded off story come the terminate, this is a good fashion to completely end your time with one of the finest RPG tales of its day. Graphically it hasn't anile well, even in remastered fashion but it's a decent tale all the same.
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This game was reviewed based on Xbox Due south|10 review code, using an Xbox S|X console. All of the opinions and insights hither are bailiwick to that version. Game provided by publisher.
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Good
- Interesting quests and a final conclusion to the overall take a chance
- New weapons and armour are fun to apply
- Raised level cap and new skill tree
Bad
- Graphics oasis't aged well even in remastered way
Source: https://www.xboxtavern.com/kingdoms-of-amalur-re-reckoning-fatesworn-dlc-review/
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